Round 0 of 5The table waits
Rain on the shutters, a fire in the hearth, and a corner table that's always got a game going. The Tipsy Wyvern's regulars shove over a stool. Five coppers in, high hoard takes the pot.
๐ฃ๏ธ Table Talk
๐ House Rules of the Wyvern
- Six dice. On your turn roll them all, set aside at least one scoring die (tap it), then bank or roll the rest.
- A roll that scores nothing is a bust: that turn's points are lost.
- If all six dice score, you get all six back and keep rolling: a hot hoard.
- Single 1 = 100 ยท single 5 = 50 ยท three of a kind = face ร100 ยท three 1s = 1000 ยท a 1โ6 straight = 1500.
- No extra credit for four or more of a kind: four 2s are 200 plus a 2 that does not score.
- Five rounds, you and three regulars. Everyone antes 5 coppers; high score takes the 20-copper pot (ties split it).
- Go broke and the barkeep stands you 10 coppers "on the slate".